4th New Pedagogical Approaches with Technologies

Scope

The challenges of the XXI century namely the digital transformation, the gig economy, the impact in work, the emergence of new jobs and requirements for the existing ones, the enlargement of competencies in order to promote lifelong learning, the need to learn to learn and the digital inclusion, just to name a few, are forcing the development and introduction of new pedagogical approaches in education, some of them using technologies, such as artificial intelligence in education, education games, flipped classroom, creative situations, just to name a few.

This workshop will be a space where researchers can share their experiences, their practices, questions and doubts concerning the development and use of these new approaches and technologies. Questions such as: how can I prepare a flipped classroom? How can I prepare a video or a game for a flipped classroom? What technologies are available? How can these technologies be used with pedagogical purposes? How can students be evaluated and assessed? What do teachers need to learn in order to be prepared for such challenges? How is school going to change in order to embrace these challenges? Are students prepared for these challenges? Can and will be discussed in this workshop.

WorldCIST deals with technologies and information systems. These are transversal to society. They are present in every aspect, element of our daily life, including education. Furthermore, it is necessary more and more to promote digital inclusion and prepare citizens for lifelong elearning. This workshop will cover these particular aspects.

 

List of Topics

·         Good practices using new pedagogical approaches with technologies

·         Flipped classroom

·         Blended Learning

·         Challenges of the new pedagogical approaches

·         Educational games

·         Assessment of new pedagogical approaches

·         Challenges for teachers

·         Challenges for educational institutions

·         Challenges for students

·         New trends in education

·         e/b/m/u-learning

·         Virtual learning communities

·         Learning environments

·         The use of new technologies in the classroom

·         The use of simulation games to bridge the gap between education and industry

·         Pedagogies to promote critical thinking and problem solving

 

Organizing Committee

·         Anabela Mesquita, ISCAP / IPP and Algoritmi Centre

·         Paula Peres, ISCAP / IPP and Unit for e-Learning and Pedagogical Innovation,

·         Fernando Moreira, IJP and REMIT – Univ Portucalense & IEETA – Univ Aveiro

 

Provisional Program Committee

·         Alex Gomes Universidade Federal de Pernambuco, Brasil

·         Ana R. Luís Universidade de Coimbra, Portugal

·         Armando Silva ESE/IPP, Portugal

·         César Collazos Universidad del Cauca, Colombia

·         Chia-Wen Tsai Ming Chuan University, Taiwan

·         João Batista CICE/ISCA, UA, Portugal

·         Lino Oliveira ESMAD/IPP, Portugal

·         Luisa M. Romero Moreno Universidade de Sevilha, Espanha

·         Manuel Pérez Cota Universidade de Vigo, Espanha

·         Paulino Silva CICE & CECEJ - ISCAP/IPP, Portugal

·         Ramiro Gonçalves UTAD, Vila Real, Portugal

·         Rosa Vicari Universidade de Rio Grande do Sul, Porto Alegre, Brasil

·         Stefania Manca Instituto per le Tecnologie Didattiche, Italy

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