ESG - Educational and Serious Games

Scope
WorldCist'17 - 5th World Conference on Information Systems and Technologies, to be held at Porto Santo Island, Madeira, Portugal, 11 - 13 April 2017, is a global forum for researchers and practitioners to present and discuss the most recent innovations, trends, results, experiences and concerns in the several perspectives of Information Systems and Technologies.
This workshop focusses on the fast growing area of Educational and Serious Games. The aim of the Workshop on Educational and Serious Games ESG2017 is to bring together researchers and games people in order to exchange ideas on educational and serious games research and development with emphasis on case studies and practical applications.
We invite authors to submit unpublished work to ESG2017. Authors are invited to contribute with research papers, case studies and demonstrations that present original scientific results, methodological aspects, concepts and approaches in the field of educational and serious games.

Topics
Topics of interest include any area related to Educational and Serious Games (E&S Games) development and use cases. In particular, topics of interest include (but are not limited to):
•    Applications of Games for Society and Sustainability
•    Case Studies and Applications
•    Collaboration and Competition in Multiplayer Educational and Serious Games
•    Educational and Serious Game Design and Development
•    Game Engines and Enabling Technologies
•    Games for Decision Making Support
•    Games for Education, Training and Healthcare
•    Gaming with Virtual and Augmented Reality, Mobile and Online Worlds
•    Graphics, Interaction and Visualization
•    Intelligent Agents, Gamebots and AI for E&S Games
•    Laws, Regulations, Certifications, Policies and Intellectual Property Rights for Games
•    Methodologies for Research on and Assessment of E&S Games
•    Methodologies for Gaming Simulation in E&S Games
•    Natural User Interfaces, Hardware and Accessories for E&S Games
•    Social & Psychological Impact of E&S Games
•    Usability, Evaluation and User Experience

Workshop Organizing Committee
•    Brígida Mónica Faria, Polytechnic Institute of Porto (ESTSP-IPP), Portugal
•    António Pedro Costa, University of Aveiro, Portugal
•    Luca Longo, Dublin Institute of Technology, Ireland
•    Luis Paulo Reis, University of Minho, Portugal

Program Committee
António Pedro Costa, University of Aveiro, Portugal
Brígida Mónica Faria, Polytechnic Institute of Porto (ESTSP-IPP), Portugal
Francisle Nery Sousa, University of Aveiro
Henrique Lopes Cardoso, University of Porto, Portugal
Joaquim Gonçalves, Polytechnic Institute of Cavado e Ave, Portugal
Luca Longo, Dublin Institute of Technology, Ireland
Luis Paulo Reis, University of Minho, Portugal
Paula Rego, Polytechnic Institute of Viana do Castelo, Portugal
Paulo Urbano, University of Lisbon, Portugal
Pedro Miguel Moreira, Polytechnic Institute of Viana do Castelo, Portugal

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